Description
| Set: | Star Trek Commander |
| Type: | Enchantment |
| Rarity: | Rare |
| Cost: | {2}{W}{W} |
At the beginning of each upkeep, creatures you control gain flying until end of turn if a creature you control has flying. The same is true for fear, first strike, double strike, landwalk, protection, trample, and vigilance.
Victory always sits in an alliance between the great Houses. The challenge is keeping them from killing each other.





